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There is a round of betting for each category discussed above. If all players pass, there is no bet on that category. If they pass, the player to the right may also pass or bet.
If all pass the mano starts the betting on the next category. Once someone bets, the opponents have 3 options:.
Partners may discuss in a disagreement. If one team folds, the other team wins 1 stone for that alone. However, if the bet is seen, the scoring is put off until the showdown.
A raise increases the bet by at least 2 stones. Once a team raises, the other side must fold, see, or raise further.
Betting continues until one side folds or sees the final raise. If a partnership folds, the opponents gain the number of stones staked in the first raise.
The mechanism for betting in these final two rounds is slightly different than what is described above. If at least one partner from each team says yes, there is a round of betting following the betting procedure described above.
If only one team has a Juego, there is no betting and it will be scored in the end. If everyone says no, there is no scoring for Juego, and the competition for Punto begins.
Use the same procedure of betting above for Punto. They stake the outcome of the entire game on a particular category.
This may happen in any of the 4 betting rounds. The opponents may fold, losing in the category, or see it for a showdown which decides the game.
Once the last round of betting concludes, the four players reveal their hands and they are scored. This is done in the same order as betting.
If any side folded in the betting round it is not scored further, stones were earned in the betting round. Otherwise, the hands are compared to see who has the best hand in that category.
The player with the best hand wins the staked amount of stones. If one team folded during the betting, the other side wins stones despite their hand not necessarily being better.
They also score for their pares themselves according to the point structure described above. If the betting rounds end in a seen bet, players compare their hands, and the best pares win the agreed stake PLUS the value of the pares.
This is similar to scoring pares. If one side folds, the other side wins and takes stones. If there was betting on Juego and one side folded, both players of the winning team take the appropriate amount of stones 3 stones for 31 point Juego, 2 stones for any other Juego.
If the betting round ended with a bet being seen, all players score their hands. Keep score with small stones or any small object, you will need 22 total.
All stones are left in a saucer or bowl in the middle of the playing table and are taken to record score. Here are the general signs, although they vary in practice.
The Spanish deck has 40 cards. Suits have no significance in Mus. Chica Low The player with the lowest ranking hand wins Chica.
If no players bet on Chica, the team with the best Chica wins a single stone. There are three different kinds, mentioned below in ascending order: Par Simple.
The highest ranking pair wins. If pairs are equal, the earliest player to play it wins. The non-paired cards are irrelevant.
The higher ranking three card set wins. Two pairs. For example, R-R Some credit the Basque country as its birthplace, while others maintain it came from the Spanish region of Castile.
Both these areas have a high number of players. The main argument in favor of Basque Country origin are the words used in the game that are of Basque origin e.
If the game would have originated in Castile, why would they have imported Basque words into the vocabulary if not because the game itself came from the Basque Country?
From its origins to the present changes have continued, and the game is played differently depending on the community. So in some places the game is played straight up with 4 kings and 4 aces, while elsewhere the twos become aces, and the threes become kings.
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This way the team that speak first can seem to render themselves vulnerable being true or fake letting the opposition know that their cards are not good enough, since they want to discard.
The opposition team can then decide whether or not there will be mus. Only if all four players agree, there is a discard phase Mus , where they can discard up to all four cards or none at all.
The dealer feeds to each player the requested cards one by one. After discard, the players repeat the process of discussing a new discard phase Mus or not Mus until at least one of them finally disagrees.
If needed, the discarded pile can be reshuffled and dealt again as many times as needed. After a player refuses to have a new discard phase, the playing rounds begin.
Of course, having one or more discard rounds will make the player and his partner get better cards, but the same applies for the opposing couple so this is the point to be considered regarding Mus.
The first round is called Grande. The two teams compete for the highest combination of cards. The highest cards in the Spanish deck are the Kings, followed by Knights and Jacks.
In the variant game with eight kings, the threes work as the regular Kings and are therefore as high. As it is a bidding game, if one team does not accept the bid then they may not win the hand even though they have higher cards.
The second round is the Chica. The two teams compete for the lowest combination of cards. The lowest cards in the Spanish deck are the Aces.
In the variant game with eight Kings, there are also eight aces, with the twos being the second set of aces. The Chica is a round that is overtly despised by most players, since bidding to it reveals or at least suggests, which can be used that the player has quite low cards, thus letting him in a weakened position in the remaining rounds his Pair should be low, if any, and probably has no Game.
Further to this, since all players probably have quite high cards, the chances of getting the bid accepted are scarce. Before the third and fourth are played, players run a pre-round, declaring whether they have matching cards Pares.
In this pre-round, the players announce by turns 'Pares si' they have matching cards or 'Pares no' they don't have matching cards. Having matching cards means that two or more of the cards in their hands have the same face value.
If none of the players in a team can play, the whole round is skipped and the other team will score the round in the scoring phase.
If none of the four players has Pares, the whole round is skipped altogether. The lowest combination of matching cards for this round is a single pair 'pares' , followed by three-of-a-kind 'medias' and the highest Two-pair 'duples'.
Unlike in poker, in mus, Two-pair is a better combination than three-of-a-kind. This accounts for the fact that it is usually played with eight kings and eight aces, which makes three-of-a-kind easier to attain.
In case of a tie, the combination with the highest value wins. If two players had exactly the same pares combination, the tie is solved by speaking order: the player who spoke first wins.
In the variant game with eight Kings, threes are Kings and twos are Aces for all purposes. The fourth and last round is the Juego Game. As in the Pares round, players run a pre-round before the actual round, declaring whether they are able to play or not.
Being able to play the Juego round means that the total value of the cards in the player's hand is 31 or higher. In order to be able to play this round, players have to sum up the face values of their cards, except for face cards, which all count In the variant game of eight Kings, threes count as Kings and twos count as Aces, and therefore they add 10 and 1 respectively to the total hand value.
For example, a hand like 'King' will add up to 31 points. The highest total card value for this round is 31, followed by 32, then 40, 37, 36, 35, 34 and the lowest is Take into account that 31 is a very easy combination to have in the eight Kings variant, since there are so many value cards and Aces.
If none of the players of a team can play, the round is finished and the other team will score the round in the scoring phase. In the situation where none of the four players can play the 'Juego' round, it will be replaced by 'Punto'.
The players compete for the highest total card value, being 30 the highest possible total. As usual, in case of a tie, the speaking order rule will solve it.
Good hands for the fourth round involve having at least two ten-point cards King, Knight, Jack. This is clearly difficult to get and some variants have special rules for this hand and reward it by letting it win against other point combinations regardless of speaking order.
Some other regions restrict this special rule to the combination 'Jack' and some others restrict it further by requiring Jack and sevens to be of specific suits.
This is called '31 real' 'Royal 31' or simply 'la real' 'The Royal'. After the cards have been dealt, the players start playing the rounds, starting by the first one.
By speaking order, they have the option of bidding or passing. If a player bids, an opposing player may pass or counterbid.
An accepted bid will be left pending until the scoring round. The minimum bid is two points. Once a bid is accepted, the players move on to the next round.
If a counterbid is not accepted, the original bidder scores the number of points of the original bid. If the first bid is not accepted, the bidder scores one point straight away.
In the scoring round, winners of pending bids will receive the points. There is an exceptional kind of bid called 'hor dago' in Basque , "there it is" , which, if accepted, ends the whole game in favor of the winning team.
Bids are made and accepted by a single player, but the scoring is made by the team. It is therefore possible to accept a bid you know you're going to lose, but your teammate will win.
If all the players pass in the first or second round, the winning team of each of these rounds will get one single point in the scoring phase once the cards are revealed.
This is often the case for the second round, which teams sometimes refuse to bid on but then later claim the single point if they have the lowest combination of cards, even if it's only with one ace.
However, in every round and turn to call players can bet or raise the existing bet as many points as they wish or even all of them Ordago with no limitations.
In parts of Spain it is common to play the Ordago by taking a big stone The Ordago's stone with the left hand and raising it up.
If the opponent accepts the bid, he or she has to take a bigger stone and raise it, too. After the four rounds have been played and bids have been accepted, there is a scoring round, where the players show their cards and winning bid players claim their bets.
In addition to that, the third and fourth rounds give additional scores to the winners depending on how good their hand was.
The winning team of the third round scores 1 additional point for each single-pair they have, two points for every three-of-a-kind and three points for every Two-pair.
The winning team of the fourth round scores two additional points for each player who could play the round or three points if that player had a total card value of exactly If they played a 'Puntua' round instead, the winning team of the round scores only a single additional point.
Scoring is done in sequence and stopped as soon as a team reaches a winning score even if the opposing team would get a higher score if all the rounds are accounted for.
The or dago changes the scoring sequence. The or dago is evaluated immediately and scoring of all other rounds is discarded.
It is impossible to have a hand that wins all the rounds so the best winning hands are usually very good in some rounds, but not all.
Similarly, a hand such as 'King-King-Knight-Ace' is very good in the fourth round, mediocre in first and third rounds and very bad in the second one.
Self Calculating Score Table xlsx download. There are varied origin theories for the game of Mus, but what is certain is that Mus has been played for at least years.
Historical documents make reference to it as a "noble game of cards. The main argument, however, is where in Spain did it originate?
Some credit the Basque country as its birthplace, while others maintain it came from the Spanish region of Castile. Both these areas have a high number of players.
The main argument in favor of Basque Country origin are the words used in the game that are of Basque origin e. If the game would have originated in Castile, why would they have imported Basque words into the vocabulary if not because the game itself came from the Basque Country?
From its origins to the present changes have continued, and the game is played differently depending on the community.
So in some places the game is played straight up with 4 kings and 4 aces, while elsewhere the twos become aces, and the threes become kings.Raise both eyebrows - means you have duples two pairs. There is Mus Board Game exceptional kind of bid called 'hor dago' in Basque"there it Casino Online Bonus Ohne Einzahlungwhich, if accepted, ends the whole game in Texas Holdem Free of Novoline Tipps winning team. Bite your lower lip - means Xm Markets have two kings doing this twice would show four kings. You should agree whether Www 888 Casino Com are playing this variation or not before you start the game, otherwise heated arguments could arise later. The points are usually represented by beans, coins or Full Video Money Talks any other object,  which are called hamarreko oddly, from Basque "unit of ten", although it is worth five tanto when playing the game. The player to dealer's right, who speaks first in each round of betting, is known as the mano. Note: In all cases, if two hands are otherwise equal the winner is the manoor the earlier player after the mano in anticlockwise order.